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- RPG MAKER STEAM REDDIT SOFTWARE
- RPG MAKER STEAM REDDIT LICENSE
- RPG MAKER STEAM REDDIT PROFESSIONAL
- RPG MAKER STEAM REDDIT WINDOWS
RPG MAKER STEAM REDDIT PROFESSIONAL
I certainly wouldn't be approaching an rpgmaker project with profitablity in mind - while you can do professional work with it you really have to fight the engine to do anything of value (eg to stand out from the crowd and not look like every other templated game out there).
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RPG MAKER STEAM REDDIT SOFTWARE
If you can make something unique and compelling then you might get somewhere (if you get lucky) - but that has nothing to do with the software you use and everything to do with your talent and ability to market your product. If you bang out an RPG using things like purchased graphics packs, stock music etc - no one will even look at your game, and rightfully so as there are already a bunch of bad rpgmaker games on places like steam that all do exactly the same thing. Going by "Top Sellers" relatively, my game currently sells ~3-4 a day (might go lower as tail continues), so checking the Top Sellers tag in RPGMaker can give you a good reference point to what a lot of RM games actually sell. Harmonic's other games (Deadly Sin 1+2) are far more realistic results for an RM game. Skyborn is published by Degica, and it's success is in large part due to Humble Bundles accessed through them. Gao also had a long reputation in RM dev to support TTM's in the beginning, and got on Steam relatively early. As a bit of extra change or supplemental income, very likely.īear in mind that To The Moon (and Bird Story by proxy) are viral hits/anomalies. As a solo developer, maybe, but only if you keep development time below 1-year (easier said than done for RPG's most of the time) and release regularly. Not to the extent that you can pay for your bills and have another person on your team. Also talk numbers a bit with other commercial RM devs occasionally. It's a tool fit for hobbyists and passion projects, not industry professionals.Ĭreated Amber Throne, and wrote up a postmortem about this topic on the official RPG Maker Forums. It is likely you will never find a good job with RPGMaker. You're much better off working on Unity, Unreal, or other popular toolchains where even though if you fail at making your game, you'll come out with toolset skills that are usable in the AAA or larger indie industry.
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In the case that you want to make money or improve your skills, RPG Maker is a horrible waste of time. If that's the case, then RPG Maker is good for you. The fidelity of assets available is very limited, so the likelyhood your game will look and feel dated is high.ĭo you want to make a content heavy 16/8 bit JRPG? Are your programming skills limited to amateur level? Is your project largely a solo or duo project?.You're limiting your market, as RPG Maker doesn't port well to other platforms.Severely limits possible team members, as most gamedev professionals don't use RPG Maker.You have to make an RPG with it, which typically needs a lot of content to be any good.Locks you into a particular set of game features so your game looks like every other game.Short version, OP: No one's going to be able to tell you if your game is suitable or not, you'll need to do your research on the available products and decide whats best for what you have in mind.
RPG MAKER STEAM REDDIT WINDOWS
RPG maker doesn't support anything but Windows (though the community has found ways to get it running on android/iOS/etc) - these are factors you have to consider when debating the profitability of your game. You also might want to consider your intended audience and by extension of that what platforms you want to release on. Building with Unity or Unreal to make and RPG that RPG maker could have banged out quickly makes little business sense unless you have plans to extend beyond what RPG maker can do.
RPG MAKER STEAM REDDIT LICENSE
Some engines require you to license your game if you make over a certain amount (Unreal) - Some engines require you to license if you're going to sell it at all commercially (I think Source) - Some engines are completely free to start with (Unity) - others you pay to access like RPG maker.Īside from the costs to get started, you need to consider how much time its going to take you to get to your end product, as time is money, even as a solo indie dev with no salary. Time and money are his concerns - and what engine you choose has a HUGE impact on profitability. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment.
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Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.